joshuacrowe
BACKER
2014
As intuitive as the mechanics can be (bar typical Ubisoft detached objective uselessness; a.k.a "clear towers" and "collect things"), and as well cast and charismatic as most of the characters are, you'll inevitably end up feeling like you were thrown in at the deep end of a Mission Impossible sequel.
2014
2017
Forgive the ailments this mobile port comes with -- the lack of intuitiveness originally meant for a touch-screen, the dull fighting mechanics that makes everything either easy or tedious, and the repetetive levels and boss fights -- and you have yourself a nifty game that stays true to the franchise, takes on from the story that ended with Embers (and Ezio, for that matter), and has nothing but beautiful art plastering each cut-scene and sequence.
2012
Batman's a ♥♥♥♥♥ in this one. Either the fighting style is way too simplistic or way too frustrating (and on top of that, the gadgets are still useless!), but the Joker's laugh is as spine-chilling as always, regardless of the long-whinded counter-Boss arcs to each Boss arc, which then leads to the main Boss -- doing the side quests would've really bored the living ♥♥♥♥ out of you this time around.
2015
2015
2012
2011