It was alright. There was a lot of handholding and WAY TOO MUCH PADDING to make it anywhere near the top of the zelda series, but it's certainly not the worst in the series. The focus on characters was super cool and they put a pretty substantial amount of effort into the cutscenes which was refreshing. I do think that forcing pretty much everything to be done in threes is kinda dumb tho ngl. Three main areas you have to visit 3 distinct times and bosses you have to fight 3 times, it def gets old quick.

Realistically the biggest problem the game had was with its pacing. The best zelda games imo have a good balance of overworld exploration with linear dungeoneering puzzle solving, as those two parts serve as breaks from one another. This game basically focuses on turning everything into linear dungeoneering puzzle solving and menial chores, and it makes it pretty exhausting to play through. The sky tries to serve the purpose of the overworld but really all it serves is a sidequest hub for skyloft stuff.

The motion controls weren't that bad tbh, though my wii remotes and motionpluses are a bit worse for wear so sometimes things didn't work but I don't even think that it was the games fault most of the time.

That being said, this game marks the end of my year-long zelda marathon. I wasn't able to get through the whole series like I had hoped, but honestly going from LttP to skyward sword including all the spinoffs (sans four swords) is a feat in its own methinks. It's been fun to actually experience this series firsthand, even though there's not much I feel like I can really say that hasn't already been said.

Reviewed on Dec 31, 2023


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