Have yall ever had a game where like you constantly hear gassed up by your peers and despite trying in your entire power to like the game and be a part of the cool game enjoyers club it just doesn't hit? yeah... I've seen both people I personally know as well as internet randos pour endless amounts of praise into this title, and I've always been curious to see what was up, but after playing through this game naw man it just ain't for me.

On a vibe level, this game is immaculate. Given the developmental lineage of this game being done by ex-Love de Lic members, that should be obvious. Characters have their own unique wacky designs with their own goofy chopped-up gibberish voice clips, the various other boss characters have a lot of personality thrown into them, and the story has a ton of thought put into it. The game isn't afraid to explore themes of colonialization and hierarchal government structures, and it does so in a way that's subtle enough to not feel overtly preachy about its themes, yet still heavy-handed enough to make its messages obvious. It's a game where you as the newfound ruler of this kingdom, must overtake all the neighboring kingdoms in a conquest to take over the world. How did you become king? It just happened. Why do you need to take over the world? Because the military minister said so. Are the other kingdoms actively hostile? Not really. Do your subjects and countrymen like you? Sometimes. Tonally it fits right in with pretty much any other Love-de-lic game, and if there's anything that you can absolutely count on from the people that used to work there, it's that the personality of the game shines brighter than pretty much most other games in general.

THAT BEING SAID, its the act of playing the game (and really more of finishing it) that is where the problems truly become apparent. For better or for worse, there aren't many other games like Little King's Story. Essentially the gameplay boils down to managing a crowd of people to help explore a large map, overcome the many obstacles held within, and use the treasures collected from combat and exploration to build your kingdom and upgrade your troops. I've heard the game be compared to Pikmin, but if there's anything that this game has done, it's given me an immensely deeper appreciation for how thought-out the gameplay in Pikmin really is. In this game, you can only send troops out one at a time, in a straight line from where you are facing. Troops don't continue doing their tasks and come back to you if you move a far enough distance away from them, and there's no way to call back particular members, with the B button serving to call everyone back at once, regardless of what they are doing. It makes multitasking in this game neigh impossible at times as the gameplay is designed in a way that emphasizes singular interactions one-at-a-time. Which makes pretty much any encounter with multiple things an absolute hassle! There is a large variety of different jobs for the troops, with each job having their own unique skills and weaknesses, some being designed to get past specific roadblocks like builders building bridges or lumberjacks to cut down particular trees, and others being more niche with their functionality like chefs that only exist to OHKO any chicken enemies that show up. Considering the fact that there are only so many people you can take with you, there's a layer of strategy and decisionmaking for whether or not to spread your crew thin but be able to handle anything that might show up, or to focus on mostly combat grunts in order to ensure any potential fights can be handled comfortably. For me though, I mostly spent my time running with the wrong crew composition unknowing of what lies ahead, getting my shit kicked in for not being prepared, then begrudgingly having to start over with a more optimized team given the foresight of knowing what's ahead. The fact that the only way to manually edit your squad is buried within 3 submenus that the game doesn't even really tell you exists is the icing on the cake too! Even things like how the large crowd of troops creating difficulty in movement as people constantly fall off ledges/get stuck on corners and how there's only one button to cycle through class types in your squad which makes getting a particular class sent out more work than necessary. The gameplay as a whole just felt like it needed a second pass to really iron out the kinks, and it does make me all the more impressed at how Pikmin was able to pull off a similar concept with so much more user-friendly execution 8 years prior on their very first go.

and the bosses. oh my god the bosses. I don't know how they did it but they managed to make 7 bespoke encounters that are just as memorable and unique as they are absolutely infuriating. Like being overwhelmed with enemies? How about playing pinball with incredibly dodgy physics? Do you remember what gibberish voices are used for each of your NPC job classes? How's your Geography? Are you a fan of boss i-frames? I'll certainly give them credit for making them unique but there were too many times where a boss fight throws something completely out of left field that I either wasn't prepared for or had little to no control over that it felt like I was wasting time trying to deal with the games nonsense. It's just all a bit too much trial-and-error for my blood personally.

All in all, yeah. Despite me not having a very good time actually playing the game, I can certainly still understand why it's so beloved. I can imagine that the games quirky charm and personality could easily leave a lasting impression on people, especially if they played it in their youth where they can take in the vibes and enjoy the game at their own leisure unbeholden to the desire to actually see the game through to its end. Maybe it's just me being fixated on finishing games that was why I couldn't enjoy this as much as I honestly should have. The game was certainly an interesting and memorable experience (for better or for worse), and I'm glad I was at the very least able to see what the game was all about, even if it did bring a lot of frustration. The game is fucking, but the vibes are amazing.

Reviewed on Feb 19, 2024


3 Comments


10 days ago

Since this rated the most helpful review here, and no other game has captured my heart quite like this one, I feel that I must say something. This game isn't for everyone, and the reviewer hits it on the head saying there's really no other game similar to it, but I will say that some of this isn't that bad or isn't quite true. As explained, citizens come back to you when out of view, but this also means that if they get "stuck" behind something then they'll return back to you a moment later regardless. As for not knowing what to expect and taking the wrong team, the game also has TONS of dialogue or writing to tell you ahead of time. Every Kingdom has a letter and a "how to fight this boss" memo; characters and citizens will talk about what's in upcoming places; there's even signs that say "you should take this citizen to this upcoming place". The citizen editing thing is the first option on the Podium's summoning menu, which is immediately in front of you when you start the game, and a character forces you into an explanation on what it does when you first buy it. I don't think the gameplay is that cryptic nor is the game hard to finish, and it feels like a disservice to label fans as simply being nostalgic for a game they never saw to the end. And as someone who also enjoys the two GC Pikmins, games where troops run slower than you so you can't just run in a straight line without stop-starting, and a game where retreating lacks responsiveness, not to mention tripping, it's not as cut and dry as just being a worse version of that - they're pretty mechanically dissimilar. It's better not to play it as a Pikmin game, but as a Little King's Story game. I only bother writing all this because it would be a shame if people missed out on a genuinely brilliant lightning in a bottle experience like this because of one misleading experience :)

10 days ago

@deadweight I'm glad that you enjoyed the game and could see things that I myself couldn't in my playthrough. Hopefully my writing didn't come off as too dismissive or berating towards the game, as it is quite a unique title in the Wii library all things considered. While I definitely could have taken more time to talk with citizens and explore the world to find all the letters (I think I only found the ones directly in front of the boss fights, which at that point why would I want to go all the way back to rearranging my squad when the boss is right there, yanno?), I likely wouldn't have had as much of an issue with the fights as I did. This game certainly rewards players that comb the game of every intricate detail, I just personally wasn't as invested in the game to dedicate the extra time needed to do that myself especially given the games already solidly long campaign and gameplay that didn't necessarily click with me. It's certainly not a game for everyone indeed and my review is an honest expression of my experience playing the game. If anything, I hope that my negative experiences don't dissuade people from giving the game a shot. Due to how games are inherently personal experiences that are dependant on the individual player I always try to review games in a manner that hopefully encourages people to give the game a shot for themselves to form their own opinions rather than taking someone elses word as gospel.

10 days ago

@jtduckman Thanks for taking the time to respond. Glad to see this kind of maturity in gaming discussion. Equally, I don't hope to come off too harsh about what are ultimately your true feelings. I've just found it to be an uphill battle to get people to even try this one, compared to all my other favourite games