Gotta admit, there's certainly something humbling about being able to play and easily complete plenty of games on modern consoles with incredibly deep and complex systems and mechanics layered over painstakingly crafted visuals yet get absolutely smacked the fuck down from a 1976 arcade game made out of a bunch of squares and rectangles. This shit is merciless and demands an incredible amount of focus, precision, and pattern recognition if you want to even come close to clearing the board, even with precise analogue controls. You are only granted 3-5 misses to clear 112 blocks where hitting the back 3 rows automatically boosts the ball to fuck-you levels of speed, and somehow surviving long enough to hit the top of the screen shrinks your paddle to nearly the size of the ball. Good luck. It's still certainly addicting to get in a good block-breaking rhythm if you can take the heat, and its really not like theres any real reward or ending for clearing the screen (except for the next screen loading in, which if you manage to end the game on an upwards rebound essentially gives you a free second clear thanks to the ball getting trapped in the top). I def get why this became such a popular title, though i also think i understand why space invaders ended up usurping the block breaker genre (let me shoot these stupid blocks dammit)

Reviewed on Mar 10, 2024


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