the absolute clueless energy I had going into this thinking it was going to be more of an offbeat simulator a la Seaman or The Tower but just airport flavored only to get absolutely slam dunked into the 7 layers of hell itself.

The game is more of a puzzle game than anything, and it's certainly hard to describe in words. There's a big tower of luggage carousels spinning around and you can press R to drop a leg on every layer to bring luggage downards, or L to lift a leg up to bring luggage upwards. Every luggage piece is color-coded, and the aim of the game is to time your inputs in an attempt to sort the luggage to go to their respective layer and get shipped off with a plane. It starts relatively simple albeit moderately stressful at first yet crescendos to a point of absolute lunacy that you'd need to have a supercomputer for a brain to do well in. It's a herculean juggling act of managing 7 different conveyer belts each with their own color and time limits to get at least one matching color of baggage in the plane lest the flight be cancelled and your airport funds plummet, managing a fuel mechanic that can hinder your play speed and visibility when left unattended, and taking care of various event baggage like bombs that need to be disposed of, picky mayors that need their luggage loaded first over anyone elses, presidential luggage with differently-colored tags indicating their true colors, so on and so forth. It is absolutely an utter and complete sensory overload that no sane person could ever hope to efficiently parse.

It's absolute unorthodox madness, but really aren't all the games that Yoot Saito makes like that? Seaman, Odama, and both The Tower games are certainly not conventional in the slightest, and this is absolutely in the same level of absurdity. I'd love to see what a TAS for this game would even look like, where someone has the tools to play this game at the superhuman level of efficiency that the game somehow expects out of the player. You'd think that this games absolutely absurd levels of stress and difficulty would make it a hard recommend but I really do suggest you give this game a shot if you can just to experience how overwhelming the game gets by the end, and see if maybe you can surpass your human limits to get a good score at the end.

If this is what actual airlines have to do in order for luggage to properly be shipped out then every airport worker deserves a trillion dollar salary. at duckman galactic airlines, we can gaurantee each flight will have at least one passengers bag shipped alongside them, provided our luggage system hasn't already accidentally exploded from the bombs that somehow keep making it in there.

Reviewed on Apr 13, 2024


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