damn. Another game I desperately wanted to like off of vibes, but the gameplay just didn't do it for me. The game has gone less from the captain-toad styled room-based puzzle platformer gameplay of the first bomberman 64 to instead be more action focused, with rooms having fixed camera angles, bombs that function more like the traditional bomberman + shapes rather than round explosions, and many rooms that require all the enemies to be destroyed before bomberman can proceed. There were some interesting ideas done here for sure though. Elemental bombs allow for unique puzzles to be created for each room where your bombs can manipulate the environment around you, and the story is much more cinematic and deep than I was expecting. Pommy is also cute too, and allows the player to raise and evolve the lil dude as the game progresses, which is neat. The biggest problem however is just the level design. Levels are excruciatingly long, usually 45 minutes to an hour each, and there are extremely few checkpoints which means whenever you die you usually lose a substantial amount of progress. There is also for some reason a limited continue system for keeping your power-ups which creates a lot of moments where you can respawn completely underprepared, which isn't fun. Levels also have an unnecessary amount of combat thrown into them where enemies take way too many bombs to kill. Everything feels painfully slow. The game isn't hard or bad, it is just annoying and slow. Maybe try it and see if you can see something I'm not, but I personally just couldn't vibe with this, which sucks because I really wanted to. :c

Reviewed on Mar 09, 2023


Comments