I may or may not be slightly biased here with all of my love towards Namco and Sega arcade racers, but something about this game didn't quite stick with me in the same way games like Ridge Racer or Outrun do. Which is odd, because I hear that the Cruis'n series of games is indeed a rather well-regarded arcade racing series, and I do in fact have fond memories of playing some Cruis'n cabinets in my youth. Perhaps either the N64 port isn't particularly as good as the Arcade (which does happen to be the case a lot of the time when it comes to these things), or I just didn't get the gameplay, but this felt rather unpolished. The track difficulty varies immensely, with some courses having extremely narrow passageways with no room to turn properly (Can you even drift in this game? I tried everything, and the manual doesn't seem to have anything either in it...), and some courses that are super wide with multi-lane roads and very wide and forgiving turns, leading to a very unbalanced overall gameplay experience. Lastly, I think that the real fun of Cruis'n lies in the wild nature of the traffic. EVERY CAR IS A DRUNK DRIVER, and with that notion, random wacky pile-ups and overall general chaos tend to ensue, which is fun if you aren't in the lead and you watch another driver eat it hard, but definitely also can get you as well, ruining some particular racing attempts. It is a kind of novel way to rubber band things to keep everyone together without resorting to kart-racer mechanics like items, as the further you are ahead of the pack, the more likely you are to see an oncoming car slam into you at a billion miles per hour, and mechanics like those are indeed fun, if not slightly frustrating. All in all, I am kind of curious to see where the series goes next with cruis'n world and cruis'n exotica, but I am slightly disappointed that the first game doesn't particularly live up to its other arcade adversaries from the time.

Reviewed on Mar 09, 2023


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