Okay beatemup that has a bit of a strange control. Combos feel "sticky" if that makes any sense, as stunlock is huge and you can't really move while doing long attack combos. There's also some fun cheese like how the running jump slash is the strongest attack and how AI enemies can fall off pits to their death easily. It's also the perfect length, ending right before real boredom sets in and gives just the right amount of lives and continues to make things tense near the end. The real question is: Why the heck does sega love to put this in like literally EVERY mega drive compilation?

Reviewed on Mar 10, 2023


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