Compared to the previous two sonic kart racers from sumo digital, this game is a step back in almost every direction. I had very high expectations for this game, coming from the masterpiece that is sonic and all stars racing transformed, and while the only-sonic approach had me initially concerned, I realized that the sonic IP is definitely vast enough to have enough interesting locales and characters to base an entire kart racer off of. As long as the tracks were solid and the mechanics were fun, that's all this game needed to be a winner.

As you can tell by the review score though, they didn't quite execute with that. There are like 4 or 5 different course themes with a few tracks per theme, and all of them have been done to death before with sonic games. Oh boy, we got seaside hill, rooftop run, and planet wisp back! We haven't seen those levels a million times already! The new themes of sandopolis and holoska are just generic desert and ice levels which don't really have a lot to look at imo. To me personally, having interesting track themes and designs is crucial to making a great kart racing game, and this game drops the ball heavily. The roster is also super weird too. Cream got replaced with a bunch of chao...? Charmy bee is nowhere to be seen...? Zavok is here again...? I think the roster is weird because of the story mode they got going on which is aight but a lil unneccessary imo. The mechanics are all team based this time around which means you better hope you have friends to play this with otherwise you are gonna be in for a bad time. You can use your teammates for a boost or pass items around between each other which is cool, but if one or both of your teammates places low it could screw over your entire team so thats awesome. The soundtrack bangs tho ngl. The game was just a little disappointing. just a little

Reviewed on Mar 16, 2023


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