Its mfin dig dug man
I had the GBA namco museum as a kid and played this game the most out of all the included titles. It's got charm for days, which is pretty typical of namco arcade titles of the time. The gameplay itself is also somewhat deep, due to the fact that you can essentially make your own paths for the enemies to go through (or just watch them clip through all of it and beeline at you, that's always fun). Using the rocks to score is always satisfying and using the pump effectively to get enemies through thin walls/juggle between multiple enemies surrounding you in order to survive is fun and kept me thinking about what to do next in order to survive. The loops are actually rather short, unlike other namco games I think it would be pretty easy to get good enough at the game to clear at least one loop on one credit. That being said though my boy hori taizo isn't the most nimble creature, especially when turning, and sometimes the hitboxes on enemies clipping through the dirt can be a bit weird which led to a few deaths I felt could have been avoidable. Regardless, it's an arcade classic for a reason, and that movement jingle will remain in my head for the rest of eternity. Character design peaked with the invention of the pooka

Reviewed on Apr 28, 2023


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