the fact that they somehow greenlit an anti-capitalist love de lic game to be in the zelda series of all things makes me incredibly happy. I can't imagine how many people bought this absolutely unknowing of its contents.

The main gimmick of this game is money. Everything is tied to money. Health is money. Talking to NPCs requires money. Progress in the game requires you to throw money into a big money tower to make it grow bigger. You get money by doing menial tasks, grinding monsters, mapping things, selling shit, that kind of thing. Most things that require giving or taking money are set behind a haggling gate where you yourself get to set your prices. Giving people too little doesn't get you your money back, so it can actually be more beneficial to overspend by a little in the long run. Regardless, in order to play this game effectively, you essentially have to take as much from people while giving as little as possible back. Turning greed into a palpable game mechanic like that is something that I've never seen before, and it's lowkey awesome. That being said though, like all love-de-lic games, you might just want to use a guide to tell you the things that the game itself doesn't.

My only problem with it is just the games length. The grind drags on for far too long and made the whole game just feel like one big grindy slog. It's probably an intentional design choice, given that the padded length of the game really makes the boring grind sink in deeper than if it was just a funny joke game, which is kinda the point of the games deeper message. But man, I already work a low-paying job, I already do the grind IRL and I already know some mfer higher up the corporate chain is taking money baths with my hard work, I don't need a game to reaffirm that for me.

In the grand scheme of things, this game wasn't that fun. But it was so unique and memorable that I can't absolutely hate it. One of those "I'm glad I played it, but I sure as hell am never going back" type beats, for sure.

Reviewed on Jul 27, 2023


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