ngl playing this right after disaster report was some real tonal whiplash from "man earthquakes are scary and can destroy the status quo that we take for granted" to "EARTHQUAKES ARE AWESOME LETS DRIVE CARS IN EM NATURAL DISASTERS ARE BADASS".

it sure do be more motorstorm, the core gameplay is the same weighty multi-vehicle chaotic nonsense with a late game rubber banding spike you'd expect. this time the festival takes place in totally-not-san-francisco except the twist is the entire city gets hit by several natural disasters that dynamically change the course. Driving through the natural disasters is exactly as thrilling as it sounds but I do think that the core path-finding gameplay of the series gets a bit muddied when the tracks are constantly crumbling around. The mostly urban environments also mean that most of the terrain is flat asphalt rather than the various dirts and muds and snows of the last 3 games. It's certainly flashier, but the actual track designs kinda falter for it. This game also has a story mode which like I can def understand due to the fact that the previous games had zero narrative to em and I'm sure they wanted to flesh out the world but I couldn't vibe with the cutscenes, the writing and artstyle just aren't my thing. It's weird when it calls back to previous motorstorm games as if I am supposed to recognize these random characters that didn't exist in the previous games, but the story does kinda give the whole series some closure, which is honestly kinda cool given this is likely the last main motorstorm game we will ever get.

overall its aight, but pacific rift still is gonna be the GOATorstorm nawsay

Reviewed on Aug 16, 2023


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