reviewed Metroid

on

NES

again

"Bro this game is so outdated!!! Just play Zero Mission instead and skip this!!!!!!!!!!"

why don't I skip over your bad takes how about that

shoutout to HPRshredder and his guide for getting me interested in playing Metroid 1 again as well as The Geek Critique for revisiting the game and shedding a more positive light to it. I haven't seen U Can Beat Video Games's video yet but his Castlevania II and Dragon Warrior ones were really great so this one's probably worth checking too, okay I'll actually talk about the game now

there's something about the original Metroid that has this cool...."uniqueness"? yeah I'm not sure what's the right word for it, but there's a unique feeling about this one that none of the later games quite have. now I agree that every other Metroid game I played is better than this one (every 2D one besides Metroid II GB, a decent portion of Prime 1), but I'd say that this is comparing a collection of gold trophies to a singular dusty gold trophy that could use a quick feather duster to shine again. what I'm saying is that this game's good

what's cool about the original Metroid's story is that there's nothing to precede it. none of the familiar lore of the later games is here so what we're given is in this one (which isn't much) (that's cool though) is all we really get. basically a powerful species known as "Metroids" has been captured by the Space Pirates, they're like criminals but in the space alien variety. The Federation Police sends out some bounty hunters to Planet Zebes, which is the Space Pirates hideout, to stop them from using the Metroids as a dangerous weapon however none of them were able to succeed. as a last resort they send Samus Aran, a cool cyborg dude (please don't get on my case I'll bring it up later) who gained a famous reputation for completely bounties most others thought would be impossible. naturally it would make sense for them to send the best of the best, so now Samus Aran must now traverse through Planet Zebes, explore and find the items and abilities left by it's previous civilization, defeat the two leaders of the Pirates (Ridley and Kraid), and eradicate the Metroids before they destroy the galaxy! for the first game, there's still a pretty decent amount of backstory and is still much more than a majority of games that came before it, so it's cool that there's a reason why you're there as well as an actual world you're in that isn't just a bunch of nameless disconnected levels, that's pretty nice for a game made in 1986.

Metroid is an exploration game, everyone probably knows it. what everyone always knows as well is that you're aren't just going right the entire game (cue a lengthy explanation on how a first-time player goes right until a dead end, only to go all the way back to the left and find the Morph Ball so they can go through the tiny corridor they couldn't before). your ultimate goal of the game is to defeat both Ridley and Kraid so you can access the final part of the game you encounter the Metroids as well as the final boss, however the way you go about doing so is all up to you, to the point where you can choose whether to face Ridley first or Kraid first. now you could immediately head straight for their hideouts and take them out as soon as possible, but an inexperienced player will no doubt get their ass handed to them, which makes sense since Zebes is a pretty hostile planet, so they'll probably want to stay around in Brinstar (the beginning section of Zebes) for a while and gather items to power up and prepare them for the tougher parts of the game. some of the items you can get are Missiles, which not only are a powerful offense, but can also help you open the Ketchup and Mustard Doors that can't be opened by regular shots. Energy Tanks not only increase your health by 100 but it also fully restores your health too, there's 8 of them in the game but Samus's health is maxed out after 6 of them, so it'd be a good idea to save the remaining 2 for when you need to regain some health quickly. now for actual upgrades, the Morph Ball (or Maru Mari as the cool people call it) lets Samus morph into a tiny ball to get through small passages, and the Bomb allows Samus to make bombs in this form to help defeat small enemies and get through blocks that otherwise can't be destroyed. the Long Beam makes Samus's shots long ranged which can be good for dealing enemies from far away, but it's not too important of an upgrade so you can to skip it if you want. the Ice Beam lets you freeze almost all the enemies in the game which also can turn them into temporary platforms before they thaw out which can helpful if you don't want to deal with them or if you want to do a few helpful skips, it can still be used as a regular weapon. the Wave Beam is a beam that pierces through everything and is decently powerful, however it overrides the Ice Beam which is needed if you want to defeat or get away from the Metroids in the final area so it's actually even more skippable than the Long Beam, if you plan to use this then make sure you pick up the Ice Beam again before you head to the final area. the High Jump Boots let Samus just higher, not much to say other then it helps Samus obtain the Varia Suit easier. the Varia Suit not only changes Samus's armor to a bright pink as a symbol of power, but it also halves all damage taken, making it very useful when it comes to traversing beyond Brinstar. lastly the Screw Attack, probably the best upgrade here, lets you perform a powerful shock whenever you diagonally jump, which instantly kills most regular enemies in the game, not only that but it's possible to get the item before you even face Ridley or Kraid, I cannot justify its power with what I'm saying here so you really need to get it yourself so you can understand what I mean.

once you're powered up and have defeated the two Space Pirate leaders, you can head to the upper left corner of Brinstar and gain access to the final area, Tourian, where the Metroids and final obstacle of the game is awaiting you, "Mother Brain". you better conserve your missiles for the end, and I don't mean just for Mother Brain, but to even get to her you'll have to destroy regenerating barriers that can only be damaged by barriers, they don't regenerate if you can manage to destroy them thankfully. the Mother Brain fight is weird, she doesn't attack you at all but the Rinkas (floating projectives that aim for you) and the cannons in the battlefield are very plentiful, so you'll be spending your time getting hit by those a lot thanks to your big hitbox, and whatever you do, DON'T fall in the lava in front of Metroid Brain, try to keep your distance by being on the right edge of the final pillar so you don't fall in the lava and instead land on the safe platform to the right of the pillar. after defeating Mother Brain you've now completed the ga-- SIKES YOU HAVE TO DO A SURPRISE ESCAPE SEQUENCE but it's kinda easy outside of the platforms being a bit small, the layout is also repeated a lot so it really shouldn't be a big deal once you memorized it. when you do that only then do you get the ending and here's when the fun part comes in. depending on how fast you beat the game, you might be able to discover Samus's true identity! if you manage to finish the game under five hours, Samus takes off the helmet to reveal....HE WAS A SHE THE WHOLE TIME?!?!?!?!?! yeah everyone and their mother knows Samus is a female nowadays (unless you don't so if this is how you find out then I'm terribly sorry), Nintendo themselves only kept it a secret for this game in particular, but for 1986 this was a pretty cool hidden twist, especially considering that Samus is one of the first female protagonists. yeah Ms. Pac-Man predates her by about four years, sorry Samus! if you finish the game in under three hours Samus goes down to a leotard which also lets you play as in that form after the credits (or by a password if you don't want to do all that), and under a hour has her go into a bikini. she must be the most cocky and confident bounty hunter ever if she's taking down an entire planet wearing nothing but that under her suit. if you didn't beat the game under five hours, you can always try again and see how faster you can become with more experience and knowledge of Planet Zebes. it's a pretty short game so that along with the incentive of getting to see Samus in a 8-bit bikini makes the replayability of the original Metroid pretty high.

Metroid's graphics are very simplistic, but I think this actually benefits toward the game's favor. normally having a black background for the entire game would be kinda lame, but for here it works. you're venturing inside a dark and hostile planet, if the background was blue or something then the entire atmosphere would be thrown out of the window. speaking of atmosphere, I think this is the first game in my opinion to successfully pull off a tense one. the realistic looking enemies compared to other games at the time having stuff like Goombas or Moblins makes you feel like your dealing with a much more genuine threat, though a lot of them are actually easy to face against especially once you have enough upgrades. all the dark scenery likes the faces you see next to the elevator that takes you to Ridley as well as the iconic face in the corridor just before Kraid's room makes you feel like you really don't belong here, thankfully you're playing as Samus though and no one is more capable for this job than her.

if you need something to boost the atmosphere, then the soundtrack's got you covered. the Title Theme starts off simplistic and foreboding but if you stick around long enough then it transforms to a much more hopeful melody but looping back to the menacing drones again. the Start Jingle and Brinstar continue this optimism with an upbeat and heroic tune before you end up wandering into a Secret Area that brings back the droning from the beginning of the title screen but with a more neutral and mysterious tone this time. if you're lucky and happen to come across the statues that grant you upgrades you get this Item Jingle to signal that not only did you gain a new ability but that you're on the right path to victory. though if you hear this near an elevator and choose to go down, you'll instead hear this foreboding tune of Norfair which while also signifies you're on the right part (to Ridley in particular), it also means the game's no longer messing around and you face a huge threat of getting killed if you haven't prepped up enough before. go down even further to Ridley's Hideout and get to even to hear this game's "you will die" theme. if you choose to go to Kraid's Hideout, you instead get this really rad and groovy ass theme that I can't believe was composed back in 1986. it's insane how bopping Kraid's theme is, it almost feels out of place in a way but I'm not complaining, this is the best track in the game and I will not be argued otherwise. once you face Ridley and Kraid or just venture into Tourian, you get this pretty threatening theme once you ignore the goofy bubble sounds that play during the whole thing. by the time you get to Mother Brain there are no more melodies, there are only deranged 8-bit noises to describe the terror that is Mother Brain, and by Mother Brain, I mean everything else that's inside her room. the Escape Theme starts off with a "you need to get out" vibe but after the first 30 or so seconds it insteads transforms into a "you saved the galaxy, just one more push!" vibe. then there's the Ending Theme which is a full on melody that goes from menacing to triumphant then just starts going all out after that first minute, okay this might rival Kraid's theme for the best track in the game.

so yeah Metroid NES is epic especially for its time and I feel the smaller majority that still thinks this game holds up, though it is rough in a couple of places I'll admit. lack of a map, similar looking rooms, enemies being able to hit you while you're going through doors, starting with 30 energy after a game over, the entirety of Mother Brain's room, it's a little rough to get into, especially on your first or second playthrough when you have no idea what to do. if you have the courage to come back to this game though and learn everything about it, it becomes much more enjoyable and dare I say....fun. even with Zero Mission being arguably a better Metroid 1 experience, I still can't bring myself to say this game can be easily skipped. Zero Mission may take place in Zebes, but otherwise it's a full-on remake with completely different room layouts as well as reworked bosses and gameplay elements, a very great remake I have to add, but I do have the courage to tell you that you will indeed be missing out if you don't give the original a deserved shot. despite all my praises, this is somehow still the weakest Metroid I've played but a 7/10 being the weakest goes to show the exceptional quality of the Metroid franchise, heck I might change my score to a 8/10 later down the line because that's how neat I think Metroid is.

so yeah that's it, play the game, git gud or something do people still use that phrase

Reviewed on Dec 17, 2023


6 Comments


4 months ago

Spot on, great stuff.

4 months ago

thank you :^)

4 months ago

The fact that one of the worst Metroid games is just alright is truly impressive

4 months ago

truly a special franchise

3 months ago

I had more fun playing this than super metroid

3 months ago

based