Dark Souls 2: The Sequel

Too many bosses of questionable quality with reuse, a defensive stat with poorly communicated benefits that is virtually required (Vigor and damage scaling vs Adaptability), heavier emphasis on RPG elements and builds (with easy respeccing), fights that encourage hit trading unless using specific builds, stark contrast between boss and area difficulty (i.e. Elden Ring bosses are much harder, DS2 areas). I could go on but you get the idea.

Elden Ring shines in it's opening hours, the world is refreshing (at first) extremely visually striking, and the discovering of new locations, dungeons, and loot feel more substantial and feeds an enjoyable exploration experience. However this luster starts to wane the longer you play. The "chalice dungeons but somehow worse" start to become routine after a while, especially considering you only get 1 item of value from them, which given the build emphasis of this game 95% of these items will be useless to you. And it would seem that after those initial hours of exploration most people eventually end up turning to the internet to simply look up where the items of value are rather than continue engaging in trivial, boring, reused areas and enemies. Heck, the fact that the most popular ending by far is one tied to a very long hidden quest chain shows pretty clearly most people play the game this way, which goes strongly against the exploration the first few hours of the game bring, and is being praised for.

Speaking of said open world, it sucks. Okay, okay. It looks incredibly striking, but in terms of actual content... ehhhhh. The souls style combat doesn't lend itself well to super open areas like this, and the horse combat being universally considered bad doesn't help with that. So all you have in that regard is the exploration, freedom, and sense of discovery. Which, I believe, for almost everyone dies out after a while when the rewards system of the game, and the over-reliance on reused enemies and areas start to click with people.

That all being said I do think Elden Ring has examples of really good exploration, some of the best in any game... in the legacy dungeons. Leyndall and Stormveil are two of the finest areas in any fromsoft game, with an absurd amount of secrets and paths through to find and explore, same goes for a lot of the underground. The only singular moment the entire overworld has even close to this is that first ride down the Siofra Elevator. And considering most of the game is said overworld, which pretty quickly starts to blend into a standard AAA open world only without annoying map and compass markers, and with a much more artistic and visually striking landscape.

The other biggest issue I have with Elden Ring pertains to the gameplay. Primarily in regards to game balance, and the bosses. Everyone knows the game has balance issues between the endgame and certain builds/weapons being too much superior to the others. But those problems are exacerbated by the new boss design. Very aggressive, poor numbers balancing, overuse of delay and aoe attacks, all multi-foe bosses being non-designed, input reading combined with input buffering, unavoidable damage. None of these individually are new to the series by any means, plenty of bosses are super aggressive, mainly in Bloodborne and some in DS3, same for delay attacks, some input reads, and input buffering has always existed. But combine it all with poor number balancing, and poor weapon/arts balancing, and make these all true of the majority of main bosses. Take Radagon, who isn't close to being one of the worst bosses in the game by any means. His teleport is borderline unavoidable damage, the delay on his grab is comically long it looks silly, plenty of his attacks have added aoe or delayed aoe, he blocks many build types (i.e. holy, status effects, overly slow colossal weapons etc.) And he is probably the best of the end-game bosses.

Elden Ring does add some flavor to what is essentially DS3, but it's pretty mixed imo. Mainly jumping. Defensively it is pretty bad, with little indication or consistency on what moves can or can't be avoided with jumps. Whereas offensively, jump attacks are the only thing keeping colossal weapons usable for super aggressive bosses. Jump attacks also encourage something the series has largely been moving towards dis-encouraging, which is disengaging. Combine enemies with combos that last too long, no tanginable benefit for most defensive actions besides damage mitigation, with spells, weapon arts, and jump attacking, and your best option for many bosses is to just... leave when they do their super long combos, and come in for a big hit with a jump attack or art which also contributes more to posture breaking. Sure you can criticize DS3 for R1 spam, but I'll take that over the way Elden Ring encourages unfun playstyles to tackle many of it's bosses.

Arbitrary favourite bosses: Godrick, Loretta, Rykard... just them.

Least Favourite: All the multi-foe bosses (special shout out to Godskin Duo, and the three rotten Crystallan's in a random mine), Melania, Maliketh, Fire Giant, all the dragons after the first one, probably a lot more.

One last random point in this rambling about why this game is mid, is that the souls series already had better self-driven exploration and feeling of discovery than virtually all other games, and the open world is actively detracting from that by merely stretching the game out, diminishing impactful moments and encounters by repeating them, and delegating random items important for certain builds or playstyles to garbage tier mini-dungeons with no indication of what you will get, turning that initial impressive exploration into a chore pretty quick as the player picks up on all of these factors.

Unironically DS2 is better as a gameplay experience since it embraces it's RPG elements more and waste's less time.

Reviewed on Aug 13, 2022


3 Comments


1 year ago

"all the dragons after the first one"
Nah bro I ain't accepting plasidusax slander

1 year ago

I more meant the "standard" dragon encounters and didn't mean Lichdragon or Placidusax, though Lichdragon is pretty mid too.

1 year ago

This comment was deleted

1 year ago

Oh ok. But I did really like fortissax and I do think him and plasidusax are the only great dragon fights in the game tbh