This review contains spoilers

the entire dyne sequence is a perfect microcosm of every single problem with the reboot versions. barrett cant have his character moment because the games more interested in a) making every single character a Righteous Epic Hero Guy (so dyne spends the entire time after the fight shooting about 100 shinra soldiers), and b) so terrified you'll get bored because something hasnt happened in the last 5 minutes that immediately after dyne dies the game makes you do a pointless sweeper fight and an on-rails shooting section. dynes arc is like one of the most important subplots in all of ff7 to barretts character arc and they rush through it as fast as possible, mostly because they already removed all the point of any of his motivations in the first game (bc It Was Shinra's Fault The Explosion Was Like That, god forbid characters have moral ambiguity) so why bother.

i think yoshinori kitase should not be in charge of this franchise

Reviewed on Mar 05, 2024


1 Comment


1 month ago

i love shitting on AAA video games but lets be real, the original was dyne and barret expositing back and forth at each other (it's one of my favorite scenes, but let's not pretend it's perfect either) followed by a goofy chocobo minigame (literally also 5 minutes after the dyne sequence). you can make anything sound bad by framing it like that, not that i agree with every change they made -- especially the whole tonal shift of the corel prison section in general -- but there's some pretty strong additions to that sequence that more eloquently convey dyne's degraded mental state, barret at his most vulnerable and guilt-ridden, and ends with a really pivotal moment for cloud and barret's friendship that the original just didn't have