The incredible amount of depth this game has also makes it a huge barrier to entry. Visual clarity is the worst of any MOBA I've played, prioritising aesthetics over clarity, but the sheer level of skill expression that's possible makes it stand out as a MOBA for true big brain gamers.

LoL is an average game made by a company with terrible ethics. The obsession with innovating every year to keep the game fresh has had mixed consequences, sometimes bringing engaging new systems into play and sometimes bringing degenerate gameplay into the meta. The community remains extremely toxic, with Riot unwilling to take action on negative behaviour.

Fundamentally, this is the best MOBA created. With an emphasis on teamwork above all else, and varied maps with powerful objectives, HotS keeps the essence of basic MOBA design at its heart and delivers it very well. However, Blizzard's unwillingness to invest into it led to the worst balance of any MOBA, with heroes sitting around 60% winrate for literal years, to a lack of new content and extreme powercreep on newer heroes.