Incredible. The Danish have a stranglehold on this thing like you wouldn't believe, and the scene is as vibrant as ever. An effusive experience from start to finish.

Sadistic to a fault. The series list is balanced excellently, it sounds and looks great, the animations are top notch, the interactions between the series characters are humorous and well-written... but the game itself will pummel you mercilessly if you haven't optimized your sortie group and support attack tactics. The enemies have comically inflated health and dodge rates, and the last ten or so stages slowly grow ridiculous.
Still an easy recommendation if you like the series list, however. Lots of strong work in the presentation department.

All of the bad elements of Kingmaker have been maximized, and any possible streamlining has been thrown to the wind. The puzzles are bad, for some godforsaken reason the combat log is harder to scroll through now, the companions are even more shallow than Kingmaker's, and the new timewasting minigame wastes even MORE time than Kingmaker's (congrats on that one, Owlcat). But hey, respecing characters is free now, and the score is pretty kickass! These are small comforts in the grand scheme of things, as the horribly balanced encounters and tedious overworld traveling inspire no excitement. Remember how in Kingmaker travel speed would increase as you conquered territories and established optimal travel routes? Well, you can forget about that, cause there are maybe two ways to get anywhere, and traveling has one speed: molasses! Bugs plague the game almost a year into release, as the turn based mode breaks cutscenes often, along with dialogue boxes spasming out during crusade events. You'd think Owlcat would've learned from Kingmaker's release, but I suppose not. Possible buyers will just have to wait for three years until the game's in a stable state like last time.

The upshot is that the story and mythic quests are well thought out and intriguing, providing a variety of options for the player in their quest to seal the worldwound. This is something that works DESPITE the dialogue system, which only offers caricatured responses to situations: expect to see '(Good) I will help you!' and '(Lawful) You should be arrested!' a lot with no leeway in-between. It's a pity that the polish in the story leaks into no other facet in this game: it's all number crunching and no soul. The aforementioned minigame this time around is managing a crusade, which has some rudimentary combat inspired by HoMM. The strategy is nil, as the only way to win is to pick a mage general or stack silly numbers of units to gib your enemy. No roleplaying, just yawn-worthy optimization. People loved crying about Kingdom Management, but it provided some insight into one's character and consequences to the ending: here, your ending slide has an arbitrary good/bad result based on how many blank armies you slaughtered, along with how many times you autoclicked the recruit armies option. To call this garbage bland and forgettable is being kind.

Conclusion: trash fire with an excellent OST.

whne maria said "guys and girls come and go but pasta has never left me" I FELT that shitr

Played this with some friends and it went way harder than expected, would recommend with at least two or three people. Didn't finish cause the last stretch is obnoxiously long (arcade moment) and some of the minigames are plain stupid, still worth a shot

Cool combat Bethesda, try writing a half-decent plot next time you FUCKS

Incredibly funny multiplayer game, even though there isn't much there.
Focused on hunting and finesse during your run? Congrats, you died of starvation. Charm? Congrats, you became a party animal but people stopped going to your parties and you have nothing to live for. Few RPGs love rubbing mud in your face like this one does, and it's all the more memorable for it.

Absolute dogshit fire slug software. There is nothing intuitive or natural about this monstrosity, it's a LOLSORANDUMB talking simulator where every option makes me want to step in front of a speeding bus. Dialogue sucks, structure sucks, characters SUCK SUCK. Go read water punmch instead

As we say in Brazil, gobragão e só pressão!

I'm going to find the monkey that designed the camera for this game and beat his rib cage with a metal pipe

DEVELOPERS OF THE TRAINING MISSION KNOCK EM BACK ADVANCED! I'M COMING TO KILL YOU! IN JAPAN AT YOUR HOUSE!

I don't care for love bombing or shitty stamina systems but I guess it wasn't AWFUL