It's exactly what you would expect a smartphone Everybody's Golf to be. The shift to mobile has increased the emphasis on mindless RPG grinding, and the game's repetitive nature is exacerbated by the re-use of courses from the PS4 game. It's a shame the real challenges and fun are locked behind dozens of hours of hitting safe, mindless fairway shots to beat rivals who are somehow logging +5 after a single hole.
The touch controls are serviceable, but it's disappointing that traditional button inputs are only available if you're willing to connect an Apple-approved gamepad to your 6-inch screen. One of my favourite things about EG was its steadfast adherence to the three-tap input system that has served the golf gaming genre perfectly well since the 1980s, so having to do swipes and pinches to strike shots is something of a disappointment.
Despite the issues above, it's still Everybody's Golf at its heart. That counts for a lot to me. A good little game to keep your brain moving while stuck in places you don't want to be.
The touch controls are serviceable, but it's disappointing that traditional button inputs are only available if you're willing to connect an Apple-approved gamepad to your 6-inch screen. One of my favourite things about EG was its steadfast adherence to the three-tap input system that has served the golf gaming genre perfectly well since the 1980s, so having to do swipes and pinches to strike shots is something of a disappointment.
Despite the issues above, it's still Everybody's Golf at its heart. That counts for a lot to me. A good little game to keep your brain moving while stuck in places you don't want to be.