I seem to have enjoyed this more than most of the community. While I think the plot and symbolism in the environments are a little clumsy, it’s an earnest attempt to tell a story around the impact of social media on mental health. Some of the late story beats come out of nowhere though, and while they are unsettling I don’t think they develop Anita as a character.

Despite my issues with the plot I really enjoyed some of the other elements here. The use of live action footage was unique, the environment and monster design were pretty good, and while the one puzzle they include is very simple I appreciate that the entire experience wasn’t just walking.

My god though, I’m so exhausted with horror games using enemies that chase you and insta kill you if you get too close. In every single game that uses this enemy type, the first encounter is tense and then as soon as you die the first time you don’t care and it just becomes annoying. The last chase sequence here is amongst the worst I’ve ever played.

Reviewed on Feb 01, 2024


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