The variety of classes available are creative and offer a number of challenges across the game's running time, and while some are better than others, the option (And at times demands of the quests) to use abilities on other classes means you'll find incentive to use them all.

There's a definite peak to NSTW, unfortunately, it's about 10 hours into a 20-hour game, and by that point, you have seen what NSTW has to offer. The lack of a compelling plot means beating the game is purely for the sake of being a completionist, as the final dungeons don't offer that much more.

It's a shame the points above drag the game down - especially as the writing in Guacamelee is highly enjoyable, which could have helped to keep me feeling actively engaged with NSTW's progression. However, I would say overall I enjoyed my time.

Reviewed on Feb 06, 2022


Comments