lleon
Manifold Garden 2019
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
4h 0m
Days in Journal
2 days
Last played
August 4, 2022
First played
June 27, 2022
Platforms Played
Library Ownership
I'm a sucker for puzzle games. I've been wanting to play this since it first came out, but hadn't brought myself to it. I felt like I really needed to be in the perfect mental place for it, and I'm glad I played it in the best mindset possible.
This game is just jaw-dropping. Even after having followed the game's development for years, I wasn't ready to experience anything close to this. I was somewhat disappointing when I read this game doesn't have any story, but after playing, I really don't feel it doesn't need one. It's a pure aesthethic experience where the visuals and gameplay speak for themselves. Like Tetris, it's an experience that only works as a video game, and even more so as the game really pushes what impossible geometry and virtual exploration can do for you.
Playing this really felt like the first time I played Fez or Portal. The level design is just a f*g masterclass. I'm amazed at how really well integrated everything is. It is notably visible this was made by someone with a degree on physics. It's really beautiful not just because of the art style, but also due to the geometry's own language: symmetry, height, width, depth. The music is also a great companion; the UI is so elegant, and the controls are simple enough to submerge you into the world.
I really recommend this game, and I hope William Chyr makes another game, whatever that may be.
This game is just jaw-dropping. Even after having followed the game's development for years, I wasn't ready to experience anything close to this. I was somewhat disappointing when I read this game doesn't have any story, but after playing, I really don't feel it doesn't need one. It's a pure aesthethic experience where the visuals and gameplay speak for themselves. Like Tetris, it's an experience that only works as a video game, and even more so as the game really pushes what impossible geometry and virtual exploration can do for you.
Playing this really felt like the first time I played Fez or Portal. The level design is just a f*g masterclass. I'm amazed at how really well integrated everything is. It is notably visible this was made by someone with a degree on physics. It's really beautiful not just because of the art style, but also due to the geometry's own language: symmetry, height, width, depth. The music is also a great companion; the UI is so elegant, and the controls are simple enough to submerge you into the world.
I really recommend this game, and I hope William Chyr makes another game, whatever that may be.