Balatro 2024

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maybe somehow it gets more complex at higher stakes, but from my experience a "build" is basically just "stack as many multiplier-multipliers as possible." how you get those multipliers varies a little from run to run, the optimal hands change, but ultimately it doesn't really matter and it quickly starts to feel samey.

and maybe you'll say "it gets more interesting as you earn more unlocks" but god i'm tired of this gated progression shit in roguelikes