A dramatically expanded sequel that marks something of a departure from its predecessor. Where the first game consisted almost entirely of magnetic attraction/repulsion platforming puzzles in pretty self-contained levels joined to a central tower, Teslagrad 2 makes one of its polarities an entirely optional ability, and instead adds other abilities to your arsenal that make the game more about momentum-based traversal through large, open environments. Having played Teslagrad Remastered and Teslagrad 2 back to back, I like them both but definitely prefer this one; the greater degree of freedom is much appreciated, and blazing across the map once you have the full toolkit at your disposal is incredibly fun. (I really need to look up some speedruns, I bet people have accomplished some crazy stuff with the moveset.) Still not a big fan of the boss fights in this one, but you can't win 'em all.

Reviewed on Jun 04, 2023


Comments