A smooth, polished object, to be expected from members behind Limbo & Inside. Much more of a pure puzzle game than cinematic platformer, it always feels expensive, atmospheric & opaque. Many puzzles come down to ‘place box in the right order’ & rely on your short term memory's ability to hold the layered levels in your mind (failing this, running back thru over and over, observing the puzzle layout).

The world full of biological machinery and an ambiguous alien industry recalls the stronger elements of Scorn (is this cosy scorn?) but I never felt the puzzles connected with the world in a meaningful way outside of the core ‘carrying around the level’ mechanic - which is always satisfying, but never too interesting. I do admire the inexplicable difficulty spikes (bullet-hell bosses?!) that do lend some much needed friction, but for a little guy with wings, the game is remarkably rigid, lacking the playful physics & movement of Playdead’s work.

Reviewed on Nov 08, 2023


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