Santa Monica studios had probably some of the biggest expectations on their shoulders for this game in recent video game history, and I am delighted to say they have absolutely matched and exceeded all my expectations.

This game is a step up in every sense from its 2018 predecessor. The combats improved and refined, enemy types and boss battles are varied, the story has bigger beats and more emotional moment, the graphics are pristine and it all runs with hardly a hiccup.

There is so much more detail about this game that I could go into but I don't think its really needed. I think the only thing I want to touch on is the story, but I will remain spoiler free. This games story obviously has to be on a much larger scale than the original, in order to wrap up the duology story. I think that hurts this game just a smidge in the story department compared to 2018 as that had such a small but consistent and tight plot thread of spreading the ashes, that sometimes Ragnarok gets a bit lost in its grand epic realm spanning adventure. However, where Ragnaroks story shines over 2018 in my opinion, is its emotional beats and overall theme and message. I nearly cried twice during this game, one of them is a bit of a cheap cry but still, I can count on one hand the amount of games that made me tear up. And there are moments of complete shock that are not in the first game bar maybe the reveal of its ending. So while Ragnaroks plot might have slightly lower lows than 2018, I think its highs are much higher.

Is it a flawless game? No, but I don't think any games truly are, it still has far too many chests and random tidbit collectables laying around, its story does feel like it has some minor padding at times, and some of the combat challenges (which are optional) are repetitive and redundant to 100%. But in the grand scheme of things, these are very minor nitpicks of an otherwise masterpiece game and perfect bookend to the Norse story of Kratos and Atreus.

Reviewed on Nov 16, 2022


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