With a setting as outlandish as this game, people are bound to not treat the story seriously, and this game desperately wants people to treat it seriously. Did it succeed? Sorta? Not really? I kinda empathize with the protagonist, but total suspension of disbelief is too much to ask. By the way, it has so many puns, a true nightmare for translators. Maybe it doesn't want to be treated that seriously after all.

The game has four routes, with the first three routes much less developed than the final route. Oddly, the heroine of each three route is less interesting than the antagonist respectively who has better character arc and more developed backstory. If this is an intentional ploy to get people to buy the sequel which prominently features the antagonists, they succeed. There's some good laugh to be found in those routes, with the voice acting carrying the humor, but all the important plot is in the final one which you can only unlock after finishing all first three. By the time I got to the final route I was already kinda tired. In typical Japanese anime fashion, your decisive battle against the real bad guy is aided by minor adversaries you encountered alone the way, "the real treasure..." and so on and so forth. Only this time, your allies include child sex trafficker you beat up earlier. I don't know what the writers were thinking.

One has to remember that this game was the first commercial product from what basically was a fan group. Even with all the shortcomings, it is bold and a much needed breath of fresh air in an industry that is stale and shrinking. And it showed some potential which the games came after this fully realized.

Reviewed on Jun 22, 2024


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