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morrowind completed Doom 64
suffers a pretty large amount from having doom 2 demon numbers but missing two enemies present in doom 2 (revenant/chaingunner), causing the levels to be stuffed full of barons/hell knights which becomes repetitive extremely quickly.

even on the highest difficulty which is the equivalent to UV in doom 1/2 (which i of course played on, ultra-violence is the only way to play doom), the game is far too generous with pick-ups, including the normally RARE invulnerability. this game will just toss you invulns in plain sight as if to say "hey, we realize a lot of these encounters are tedious or otherwise annoying! here's a free win button!"

pain elementals are back with a vengeance. i think this is the most egregious incarnation of them in ANY doom game. they spit out lost souls almost every second, and lost souls in this game are far more aggressive and quick than in previous games, and do more damage to boot. it doesn't really matter that they take less damage to kill when it seems as if pain elementals spawn one every second. one lost soul charge will do about 20-30 damage on Watch Me Die! and they will do it over and over and over. lost souls are BY FAR the most dangerous enemy in this game and it isn't particularly close.

many of the puzzles in these levels aren't immediately obvious, i.e. not at fucking all, and there were times where i would spend 10 minutes doing all the classic doom shit you do when you're not sure how to progress in the level to no avail. however i'll chalk that up to my own incompetence over it being the fault of the level designers.

i realize i've spent a fairly large chunk of this review tearing into this game, but honestly i did love it quite a lot. MANY of the levels are annoying but they don't feel like straight up shit to play unlike a lot of the levels in doom 2, which is my favorite of the bunch. everyone and their mother knows that this game has a brilliant atmosphere and art direction, with a much moodier look than in the other games. this can be observed in the default brightness being almost pitch-black in the original north american n64 release.

overall i would pretty strongly recommend this game to classic doom fans, just not on the highest difficulty. i found the experience more annoying than difficult, largely.

6 days ago


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