would you believe me if i told you Capcom iterated on the ideas of Mega Man again?

I'm honestly not sure if I prefer this or Mega Man 2, as they each succeed in different areas


What Mega Man 3 does better:
Rush is more interesting than the Item abilities simply by virtue of being a character
Sliding is a good addition to Mega Man's moveset that allows for interesting stage design, though it has some moments of controlling kinda oddly (nothing too bad)
This game actually has a few interesting story elements, though it's still an NES platformer
I actually enjoyed replaying the tweaked versions of the stages for a little extra content


What Mega Man 3 does just a little bit worse at:
Music is a bit less memorable than 2, though still some of the best on the NES
Stage themeing is overall weaker
Robot Master Abilities were less interesting, nothing was nearly as broken as Metal Blade (for better or worse)
I enjoyed the difficulty of Mega Man 2, and found this one more difficult, though it wasn't nearly as full of cruel designed as Mega Man


Issues I have with the series that this game does not address:
These hitboxes are so jank
Slowdown and sprite flickering if too many entities are being rendered
Still no proper save system (doesn't really matter unless you're playing on an actual NES)
Has anyone ever had fun with the appearing block sections?

Mega Man still clearly has room to grown, and I eagerly anticipate what Capcom does with this series, especially with the Super Nintendo Entertainment System on the Horizon

Reviewed on Apr 06, 2024


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