Fantastic idea but subpar execution. I love the idea of the gameplay. It has the turn bar of Final Fantasy X, with a focus on delaying your foe's turns. It has Fire Emblem party member affinity systems and heart events. It has party members gaining long term status ailments like in X-Com requiring you to cycle out members. So many great ideas, but the game is poorly balanced.

There's basically two story paths, one where everyone lives, and one where you sacrifice party members. If you sacrifice a party member you instantly win a battle, but your overall strength is lowered since cycling out members is so important. The issue is that the enemies are the same either way, there's no split path for the gameplay. So once you get past chapter 4, if you haven't sacrificed anyone then the game is just a cakewalk. The game is easy enough that if you did sacrifice someone you can still win with a reduced party, but if you're at full strength it's all easy, and the dilemma of choosing to sacrifice someone never comes up again. It was a fun concept and the first few chapters were great, but the ending was a slog because of how easy it was. Plus the story is really simple. Just furry kids in fantasy WWII, nothing special.

Reviewed on Mar 30, 2023


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