beyond simple to pick up, but with a near endless amount of potential challenges built right into the game that practically rewrote the book on 'skill caps' and both single-handedly created and mastered speedrunning as we know it, doom is a masterclass in video game engineering that still holds up amazingly well nearing 30 years on, and should be one of the few studied by anybody hoping to make a video game.

Reviewed on Dec 31, 2020


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