Now this is what RPGs are all about.
What a great game. Managing to make each campaign so distinctive, so well-paced and interesting within their short runtime is incredible. Especially when they're so experimental and all going for such different things from each other.
The Far Future chapter is especially incredible, managing to pull off that kind of pacing without any combat at all in 1994 is so ambitious. Wonder if they'd played Ihatov Monogatari.
The new stuff from the remake is generally pretty great, but I felt like the radar was a bit too aggressive in making sure players never get lost. There are moments in the Far Future and Near Future chapters where the player should feel lost and stressed, and the radar is actively getting in the way of that by always telling you where your next step is.
What a great game. Managing to make each campaign so distinctive, so well-paced and interesting within their short runtime is incredible. Especially when they're so experimental and all going for such different things from each other.
The Far Future chapter is especially incredible, managing to pull off that kind of pacing without any combat at all in 1994 is so ambitious. Wonder if they'd played Ihatov Monogatari.
The new stuff from the remake is generally pretty great, but I felt like the radar was a bit too aggressive in making sure players never get lost. There are moments in the Far Future and Near Future chapters where the player should feel lost and stressed, and the radar is actively getting in the way of that by always telling you where your next step is.
fascinator
10 months ago