Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

11h 48m

Days in Journal

1 day

Last played

November 7, 2023

Platforms Played

DISPLAY


Never would I have thought that Beneath a Steel Sky would get a sequel. Therefore, I was quite enthusiastic and had high expectations. After all, in 1993 "Beneath" offered one of the most interesting worlds of the 90s. So here's a chance to return to a social dystopia with citizen classes, wacky shops and virtual worlds? Count me in! Unfortunately, the second instalment is a bit toned down in terms of atmosphere and setting. Sure, we roam Union City again, but unfortunately, it looks rather mediocre most of the time and with little variation. Nevertheless, the technical aspects are fantastic and I would like other developers to take a leaf out of this hybrid of third-person and point-and-click. Rarely have I seen such a good modernisation of a genre. Unfortunately, the story is outdated in comparison. It feels like we spend half the game chasing after a MacGuffin to which Foster may have an emotional connection, but we as players have none. We keep getting caught up in what feels like endless dialogues that seem to go around in circles forever. This doesn't just annoy us but also makes Robert look pretty stupid. A picture of a fool that I couldn't really get rid of until the end. The puzzles, on the other hand, are standard with combinations, although there is also a little twist here with a hacking device. This allows us to swap configurations of advertising boards, robots and other devices so that, for example, a button opens a door when you are not authorised instead of triggering an alarm. However, this is rarely challenging, unless the places to be hacked are stupidly placed. After about an hour, the story picks up a bit and builds up some tension again, although the game only manages to build up a mystery around the city until about an hour before the credits, which is then solved faster than you can shout EX-TER-MIN-ATE. Beyond a Steel Sky is quite fun, because the game can excite with the one or other narrative of this megacity, but unfortunately doesn't manage to build up enough depth and follow in the footsteps of its direct predecessor.