Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

0h 48m

Days in Journal

1 day

Last played

August 16, 2023

Platforms Played

DISPLAY


This is probably THE Turtles game. Because when someone says Teenage Mutant Ninja Turtles video game, nearly everyone will probably think of Turtles in Time. And rightfully so, because it's the next logical step after the NES and Gameboy games. Turtles in Time is a typical scrolling beat 'em up like Streets of Rage or Double Dragon. But with the colourful, cartoony world of the 90s Ninja Turtles. The gameplay is a bit button-mashy at times when there are many enemies on the screen. But then the game throws more and more a mix of different Foot Soldiers, Roadkill Rodneys, Rock Soldiers and so on at you, so you quickly start to prioritise which enemy type to clear off the screen first. Also, positioning in the depth of the screen becomes more and more important to dodge and plan your own attacks. The art style is clearly based on the 90s cartoon series and is bursting with charm. Many small effects and enemies not only run into the picture but ride up on horses, climb over fences or board ships. Sometimes you can even interact with the stage, e.g. explosive barrels or hydrants that shoot out water. The "medipack" is of course pizza and as a power-up there is even a bombastic pizza which makes our chosen turtle go berserk for a moment, making him invulnerable and attacking everyone around him. The stages themselves are wonderfully varied, not only because of the different time periods that take us to prehistoric times, on a pirate ship and even to the near future 2020 (!!!), but also because of little twists like surfing on a surfboard or racing on a floating platform over a futuristic motorway. Technically, too, the game is first class for a 90s SNES title. In the aforementioned Future motorway scene, for example, we ride with Mode 7 into the depths of the stage and suddenly the camera pans 90 degrees to turn the level into a sidescroller. Especially cool are the various bosses, which are taken from the series' roster, such as Baxter Stockman, Rocksteady, Bebop and of course many other well-known names. Here, too, the game has an incredible amount of charm, for example when Rocksteady and Bebop join the fight but only send one of them into battle at a time. When we have beaten one of them up enough, he runs whining to his buddy to push him into the fight instead of him. In purely audiovisual terms, the game is terrific. Despite the aforementioned diversity of levels and enemies, there are still a few complaints, as the game is still somewhat repetitive, and at least on normal difficulty, you can already see the end in about 30 minutes. But the feeling of fighting through hordes of enemies as your favourite ninja turtle (Raphael, of course!), swiftly dodging and putting a stop to the evil Shredder feels so damn good.