Runaway: A Road Adventure was an attempt to breathe new life into the outdated point & click genre in the early 2000s. And although the game still holds up really well visually, except for the animations when talking, the gameplay is still pretty much the most unintuitive mess there is. One little feature, one little idea that takes the fun out of the whole game. And that is that Brian, our game character, has a separate level of knowledge to us. What do I mean by that? Very often Brian refuses to pick up or use something because he doesn't see the point. We as players have long since realised that we need the object or have to use it. Only when we have had a certain dialogue or have looked at something else, Mr. Brasco finally feels able to do what we have wanted to do for a long time. At one point he even refuses to fill water from a bottle into an oil canister. He doesn't say why. There is a water tank in one place, which he uses without questioning it, of course. The story, even though it leads through beautifully designed locations, is mediocre at best, rather modest. A nice mystery is built up at the beginning, which generates interest, only to throw it against the wall in the last third. Also the characters are aweful. I really didn't like any of them. Brian and most of the other characters are flat and Gina is just a bimbo. I started the game several times back then because there was such a big point & click drought, we didn't have anything else. And now I've finally played it through and I wish I'd never dug it out again.

Reviewed on Dec 18, 2021


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