I was super interested because good (let alone any) 3D platformers are rare these days and I respect any studio that keeps the genre alive but I really did not like this game sadly.

The movement feels undercooked and never feels fully explained properly. They give a few tutorials in the beginning but never really teach you how to use them in concert. The lack of camera controls makes making jumps difficult because your perspective is off and you fall into a pit. The exploration and secrets are almost always tedious and not fun. The side mission things are either stupidly easy or so difficult and tightly timed that I just gave up entirely because its just not worth doing. I also experienced a ton of softlocks and out of bounds clips. I know that this homages early 2000 platformers with its graphics but it feels so cheap and ugly for no real reason.

I will say the music tracks (while repetitive) are usually bangers. The art direction is cool and the length of the game feels appropriate. The Yo-Yo mechanics while I didn't enjoy the way they were implemented were unique and I'd like to see that idea expanded somehow.

I feel so mean writing this review because it clearly was made with love and I love 3D platformers like this but I really didn't enjoy much of this besides the last world.

Reviewed on Mar 02, 2024


1 Comment


3 months ago

agreed with everything you said and in the same boat, this game seems like a labor of love but I basically speedran the back half of the game because I just wanted it to end :/