A fun coop shooter with some souls elements. I found the boss fights to be the highlight and the different worlds had nice visual styles, but it does have issues I imagine are ironed out in the sequel.

Just as fun as the original game and a wonderful game to play when you just want to vibe. It takes the formula from the original game and expands upon it, adding even more humor, unique situations/levels to work through, and of course cousins. I also love how the game's "plot" is about making fans of katamari happy by granting their requests. Mixed into that are some well done cutscenes telling the origin of the King of the Cosmos which I found very fun, it even lets you play as him for a few stages.

A decent Spider-Man game that has an interesting set up where 2099 Alchemex has destroyed the timeline, leading to changes in present day Spider-Man's world. What proceeds is a 5 hour campaign where you juggle between Peter and Miguel, with both of them playing differently and constantly interacting with each other.

Gameplay is better standard for this era of action game, waves of enemies that are a little too spongey come after you, you defeat them to get a key to go to the next hallway where you get some story, maybe fall down an elevator shaft, before repeating again and again. Not bad, but does not blow you away at all. Seeing Anti-Venom in a game is great though and some of the presentation elements are great still. The setting gets dull though because you are inside Alchemex the entire game so its a lot of long hallways and small rooms with not a lot of room for web swinging.

I played the original version a couple years back and I enjoyed it despite some pretty big faults in my eyes, so I was curious how this enhanced version would hold up since I had played a large chunk of the content already. Ultimately my stance was pretty solidified without much change, this game has some really awesome plot writing (it would be spoilers to get into it too much) but is hampered by a pretty bland supporting cast and a truly obnoxious main character that takes way too long to become even partially tolerable. The Noah additions to the game are a highlight though, it makes the side characters a bit more fleshed out and interesting for the most part which is appreciated. Ultimately the super dark murder mystery and crazy sci fi elements make this a good story overall but the character shortcomings keep it firmly in last place in the franchise for me (DaSH didn’t happen).

Whose eyes are those eyes?

A decent 2D platformer that captures the spirit of Ty’s move set from the original trilogy of games (but luckily doesn’t focus on a million vehicles like Ty 3). There are some issues here like some annoying level designs at times but it’s a solid little 2D platformer.

A fun beat-em-up/shoot-em-up/platformer where you play as a genetically modified cat trying to take down the evil scientist who created you and their dog army. As with most games in this style the runtime is pretty short, you can beat it pretty easily in one sitting, but would certainly be fun to run through multiple times trying to get 100% collectible completion on all the levels. The gameplay is more platformer oriented than most beat-em-ups but you’ll still be punching and shooting tons of enemies and some fun boss fights. The story is silly and fun too.

A joy to play, it brought back memories of playing Marble Blast Ultra on 360 Arcade. Not too complex but extremely polished with tons of creative levels, this is one I’ll leave installed on my deck to jump back into.

A modern take on rampage but with added mechanics like kicking cars, throwing people, and toppling buildings like dominoes. They keep it fresh by shaking up the objectives on each stage, and there is even a funny yet over the top story about time travel, cults, aliens, global warming, capitalism/video game development... the appeal is really smashing buildings.

A great challenging 2D platformer where you play as little kid Thor. It starts off easy but every few stages it adds a new mechanic that slowly leads to a very tough platforming experience. Controlling the infinitely bouncing hammer is a lot of fun and leads to great combat and puzzle platforming challenges. Toward the end I felt like the controls could be slightly more precise especially in the wall jumping and quick hammer tosses but ultimately I found this to be a very fun platformer.

I really like the art style in this game, and having a platformer where you are playing as an acrobat leads to really fun movement as you bounce on enemies heads, swing on ropes, flip and slide around the levels. The game allows you to explore on the world map, talking to NPCs in towns and buying items, but it all felt unnecessary and a bit lackluster to me. Interesting that it’s there and I appreciate what they went for, but the plot and characters ultimately didn’t feel very rewarding.

A fun star with stretchy arms, looks amazing still to this day.

I found this to be a really addicting gameplay loop, similar to hotline Miami but with a bigger emphasis on stealth. The different environments bring some variety to the loop, each one having different environmental hazards to take advantage of as you figure out how to complete each level without being arrested. Some of the mechanics are a bit wonky but the foundation was solid and quite fun.

2015

I went in with no expectations, having just randomly snagged this game in a sale after seeing the name in a list of modern 3D platformers somewhere. Man I wish I played it right away because this game was such a treat. It is set up like Super Mario 64 where it has stages which each have a good number of missions each, but adds in a bit of a collectathon vibe with numerous things to find that always scratches that 100% completion itch in my brain. The worlds are colorful and diverse even if there aren’t a ton, but tons of mini games and challenge modes add length and variety to the game which I always appreciate. The best part of the game is just the basics, the jumping feels great and the character feels super agile and fluid. You’ll be triple jumping, diving, long jumping, wall jumping and so much more in no time! Bosses feel a bit tacked on but I can forgive it cause I had a wonderful time.

A good friend of mine was raving about this game to me a couple weeks ago so I decided to try it out again on the Switch. I finished it on the Wii U years and years ago but I remember it being pretty mediocre, so I was definitely more into it this time. I appreciate the addition of Yoshi and the baby yoshis with powers. I think it might be the most polished of these New Super games, but it still doesn't really differentiate itself enough for me to truly love it. It is still solid to play though so I enjoyed my time.

The Mario vs DK formula in the first game is a lot better but this game is still pretty enjoyable, leading the toy Marios through the levels trying to keep them safe. A solid puzzle game, I just wish they made more in that original MvD/DK GB style.