The sequel to the grandfather of what could be considered dating sims. It's an archaic format nowadays, sort of, but 1999 has never seen a visual novel of this grandeur.

What this game takes from its predecessor, takes it and gives it a nice spitshine. It sounds derogatory, but I don't think I have any other word to describe it. Mechanics are more or less the same, but with quality of life changes, especially with the dating system. You don't take notes as often, or at all, with this game, compared to the first one. It makes for a more streamlined playthrough where you get to manage your character and the girls you have to deal with, until one of them decides to activate bomb mode and ruins your plans for the next 3 months or so. That's the name of the game, and for some reason, I like it.

The characters range from pretty damn annoying to level headed, which doesn't mean much, but there are enough archetypes for the majority of people to find a character they "like", so long as you don't go for the teacher/childhood adult figure, you weirdo.

My main concern is over how easy it is to get a certain ending. No, not even the one where you don't get any of the girls, I'm talking about Hikari. She's head over heels for your character from day 1, so playing nice will most likely result in her ending, rather than another that you poured 90% more effort into. Tokimemo 1 had a character like this, but she wasn't the main poster girl. It feels weird to have your protagonist be a complete 180 from the 1st game in terms of route difficulty, making the game entice you perhaps a bit too much to be friends with her, leading to most likely a mistake.

I still got Kotoko though, so suck it.

Reviewed on May 16, 2023


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