Bio
i played a game once
Personal Ratings
1★
5★

Badges


Noticed

Gained 3+ followers

1 Years of Service

Being part of the Backloggd community for 1 year

GOTY '23

Participated in the 2023 Game of the Year Event

Liked

Gained 10+ total review likes

038

Total Games Played

003

Played in 2024

027

Games Backloggd


Recently Played See More

Final Fantasy X
Final Fantasy X

May 01

Yakuza 3 Remastered
Yakuza 3 Remastered

Apr 30

Control
Control

Feb 23

Recently Reviewed See More

I've had a dream recently. I was driving around my neighborhood, but it was different. Vastly different. I wasn't looking at houses, I was looking at abandoned buildings. The more I explored the neighborhood, the more decrepit it became: Houses became remains of a destroyed, rotting victorian era building; establishments that were nothing but wood and the occasional gothic imagery; memories that never were, would manifest in the form of ones you would never know its full history.

Dark Souls II is exactly that dream.

Drangleic is a world that once was. You just happen to explore its end. People fight for scraps of its memories, as if there's something to salvage from what calamity has already claimed. A demented kingdom is all you will find. I fear the concept of dementia, but I'm also morbidly curious by it, much so the concept of death itself. Exploring it for the first time, I've never really realized how much these morbid curiosities are why I've enjoyed Drangleic as much as I have. I just thought it was a cool world. It's crazy how stories can be told mainly through visuals and you could totally ignore the meat of it and still get the message.

Dark Souls, as a series, explores death in different ways. Where the first one's thematic is death and how we cling on to life (perhaps a bit too much), Dark Souls 2 gives us death, and how it will eventually make us all forgotten. To me, death only comes once you're no longer remembered. In other words, you cling on to those memories, no matter how much they're degrading.

Oh, right, this is a video game. Oops.

Dark Souls 2 is also my first souls-like game. It's a game that formed me as a souls-like enjoyer. I'll always tell people to start with 2 with a win-win situation of "If you liked the others better, then at least you started with the worst and built it up. If you loved this game from the get-go, then you got a new favorite in your hands". Balance is weird in this game: it throws many bones at the player. It's much easier to get a hang of the game and breeze through it, unlike 1 and 3, and Elden Ring. But that's why it's so much fun. I get to play without stressing too much, I allow myself to get hit more often due to the existence of lifegems, and so on. It feels so much more dynamic and I got to play this game multiple times, with different play styles each time.

I've never played the Scholar of the First Sin edition, and from what I've heard, it's even more of a "gank squad central" game than before. I never had an issue with enemy placement in the original, but if it's accentuated in the new version, then I'd hate to try it out, lest it ruins my perception of this game being the best one of the series.

I'm not here to start wars about which Dark Souls is better, but I will say this: Don't trust a person who will go out of their way to tell you unprompted that Dark Souls 1 is the best one. They probably only play it for the PvP.

This is the only version of Getting Over It worth playing.

This review contains spoilers

An intermissive for the series: Kiryu's Great Vacation.

The stakes are arguably much lower in this game, leaving place for Kiryu to finally have a bit of a break. Of course, he never catches a break, but for the first time, we get to see him do something he likes doing.

The story focuses a lot on the orphanage, just as much as whatever's happening in the criminal world. If anything, Kiryu wants to deal with the kids much more than with the Yakuza, and for good reasons. So the game does that. Unfortunately, taking care of kids isn't what the average yakuza fan wants (and they're wrong). They want Kiryu kicking ass, not be a super cool guy. Thankfully, I get to see Kiryu be a super cool guy, so this is right up my alley.

Giving a spotlight to every child in the orphanage throughout the story was very heartwarming. I got to enjoy a casual lifestyle, while helping kids stray away from a life that the main character went for. It's a sort of atonement for Kiryu, and so his goals and actions end up being more cathartic than you'd might think. People hate this about Yakuza 3, for some reason, but again, they just want to mash Square in front of a dude blocking every attack.

Unfortunately, the story's not all sunshine and rainbows, or all good writing, for that matter. Should Rikiya, a new character in the series have any fate, perhaps giving him the one we had to witness shouldn't be as infuriating as it is, to say the least. Bonus points for dragging on his death with sappy music and, for the first time, Kiryu pouring his heart and soul for a friend he just made. I just sat there, waiting for the scene to end. In the end, Rikiya dying didn't even mean anything: There was no rhyme or reason for him to keel over, not even a motivator to keep things going. The writer(s) decided to just write off a character whom I loved from first meeting, because... ???

Yakuza 3 is also, yet again, a case of not really knowing how I should be rating an installment of a multi-part series. Combat felt watered down and kind of frustrating for different reasons from the other games: Enemies block WAY too much. You have a semi-solution to it (don't button mash). I still enjoyed it for what it was, at least... I feel like that's it. This really was an intermission for the next game, although I can't imagine someone's reaction to the ending of this game after what happens right before the credits. That'd be a right-A dick move, if nothing happened after the credits.

I also spoiled this game to someone unknowingly so I'm gonna go kick my own ass to oblivion. Be right back.