Cel shading makes this game a prime example of how good design thriumps over graphics, it's been fifteen years and this game looks incredible as the first day I've played it back in the day.

Prince of Persia didn't look so good after Assassin's Creed took its spot as Ubisoft's breadwinner worldwide, so they had to reinvent themselves. If Two Thrones was a witty and fun game, 2008 had to be something else.

Cinematic experience, baybee

Despite half of the game playing itself and no game over, it looks incredible. That's about it? It's short, sweet and looks and feels incredible to play, but at the heart of it, there's no real substance. I love the idea of playing this game, solving its puzzles and platforming, which are rewarding, mind you. Simply put, a somewhat repetitive combat laced with QTEs and an asinine ending, locked behind a DLC, ruined the enjoyment for me.

Despite that, Prince of Persia 2008 was a success. What gives that it was abandoned? Ubisoft failed to use its success and it was left then and there, letting the sands fall where they may. A movie, rebooting the saga? Forgotten Sands, rebooting again the saga? At a certain point, it was enough and it seems like Ubisoft doesn't want to use this IP anymore.

Reviewed on Nov 17, 2023


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