Hey I got to that part before the champion fight and the door was closed and I did some digging online and apparently you need to use a lever earlier in the level which I missed because the catacombs look samey and I knew it would be annoying to go through it, guess how I felt after trying to go through it for a level for an hour, you get three guesses.

if any of you have any tips on how to get to the Champion boss and I do beat it I am willing to beat the rest of the game but for now this review will be of the 6 hours i played

The combat is boring, everything takes forever to land for both types of attacks, everything feels slow like I was wading through honey the whole time, like jesus fucking christ if you think Dark Souls combat is boring because you use a shield and magic like a pussy then don’t play this game because raw dogging the combat with only a spear to your name wouldn’t make Lords of the Fallen’s move speed anywhere near acceptable.

The level design is fine it’s more in the vein of DS2 or Bloodborne where the areas are connected in some ways be the level is mostly self contained, checkpoints are semi frequent and while I don’t like this game having a multiplier that gives you more experience is a cool idea and balances the checkpoints being more frequent well.

The game looks fine, graphically it is a ps4 game definitely but some of the animations got that AA quality where I can tell they were going for something cool but it’s too floaty and amateurish to it to look anything other than kinda silly. The art design is very bland though and much like the combat it makes me appreciate the Dark Souls games much more seeing as its art design while being obviously medieval fantasy is still unique and has a personality.

Lastly the story, in comparison to Dark Souls this game has a more straightforward narrative but having a narrative that’s easy to follow doesn’t matter when all the characters are written to be the most forgettable humans to ever live. Much like the art design while it is competent the voice acting and character writing just feel so factory made at least from what I heard because the game glitched and made all the voices and music disappear until I closed the game and opened it back up which made the dialogue scenes worse but made the levels better now that I didn’t have overbearing music the whole time so it was a wash.

Overall I want to finish this game but I value my time so unless someone tells me how to get to the next boss fights my summary of this game is: Dark Souls for straight people (it’s shit)

I gave this shit like 8 hours of my time and I just can’t finish it, and I legitimately feel bad for saying it because I did want to like this game it sounded cool and when I saw it on PS plus I was very interested but it’s just so bad man.
The combat is fine, the enemies are really bullet spongy and don’t have the satisfying feeling that a lot of shooters, I noticed that the description mentioned that the director worked on COD and I feel like that’s a bad comparison because COD despite all its flaws feels viscerally fun in a turn your brain off way that this game really lacks. There are also a lot of little annoyances that make the combat not as fun to engage with, I think the “having three colors of magic to shoot with enemies color coded to each one as a weakness” is fine but having the switch between these be just pressing triangle leads to plenty of situations where you need to get to a certain color fast and you just have to wait the second animation between switching colors twice. I know stuff like that sounds really trivial but when 80% of the game is fighting dudes little things can become big concerns especially when playing on hard mode which I was for most of what I played. The flow of combat is really bad in this game and it makes me really appreciate how well something like the newer DOOM games managed to do the fast paced movement and shooting of which this game seems to be leaning into more rather than a shower paced cover shooter like COD.
In terms of looks it’s fine, from a technical perspective it’s great it looks like a AAA game but the actual art direction isn’t really my thing. I can imagine someone who like more futuristic fantasy liking it more than me but it felt really bland to me. The game is very visually cluttered, you always have a visa or HUD watch mostly unnecessary information, along with dipshit generic white guys arms always in view which means that maybe a good 30% of vision when in gameplay is not the actual world. In combat it can sometimes feel very cluttered and hard to tell when’s going on with constant explosions and colored orbs flying everywhere. The actual character designs were fine they all looked different and showed their personalities pretty well, however the mocap was very interesting, the look on the body was fine but I think the have a similar problem to Supermassive games in the face mocap where things don’t looked rigged right around the mouth along with the general dead fish look a lot of mocap has. Just as a last word on the visuals I do find it funny how they the supporting cast is pretty diverse which is cool but the main character: the guy on the box, is the whitest man which kind of segways into the story section.
The story and characters are fucking… flaccid I guess. They just feel very by the books, I felt like I could guess the words the characters were going to say before they said at points it was that predictable. The dialogue is very Whedoneske which feels a bit overdone as well, at times I felt like I was watching a C tier MCU movie and that just isn’t what I want in a story. For a rated M game if I’m not mistaken it really feels that the story would only really appeal to a child or someone who is fine with getting the same story in everything ever. I may be wrong because I only experienced half of it maybe it takes a crazy U turn into being good halfway through but I wouldn’t expect anything more than a crash
I think that covers about every base, or all of the ones I actually cared enough to actually engage with, I’m not someone who get really excited at RPG mechanics and the ones in this game seemed fine but I just kind of just upgraded very occasionally so I’m not an authority and apparently the levels have some Metroidvania elements with stuff to be found while coming back through old areas with new powers but to be frank levels as linear as this are not the type that I think would benefit from cool little nicknacks to find if you go through a level again. I’m usually pretty fair with scoring and a 1/10 might be a bit low for this game but I was so miserable throughout every second of this game in a way I am all to familiar with when it comes to media out of gaming but with this game even more than DMC 2 or Metroid other M both of which I rated a whopping 2/10 I feel the misery of a properly bad work but hey that might just be a me thing. I gave 8 hours of my life to this game and essentially all of it was with a frown on my face and also in my soul so I don’t like it and I don’t get why this game doesn’t have a FOV slider like come on guys-

In most stealth action open-world games you destroy facists but what really sets the Batman Arkham games apart from the others is that you are the facist