Shovel Knight's third campaign, Specter of Torment, follows the titular Specter Knight as he wrestles with his past while assembling the main game's villainous gang The Order of No Quarter. While the other characters are focused mainly on gameplay, Specter Knight's story is focused on its premise and lead character. There is much more dialogue this time, and the story is weighty and is less cliche and tropey than before. Specter Knight has his own unique control scheme. This time, your blade is your primary movement vehicle. With it, you can slash enemies or objects in air to dash across gaps. You also have an automatic wall run that can pull you up from ledges. The combination of these two moves makes many of Specter Knight's levels feel more parkour-adjacent than the more rigid platforming in King and Shovel's stories. I liked the open nature of the levels, you can tackle the familiar stages in any order after returning to the castle hub world. If you've played the Shovel of Hope story, it is very familiar. Much of the game is a remix of the original rather than a sequel, but the game's interstitials of story and general movement options makes this an important part of the Shovel Knight canon. While the wall-running led to some frustrating deaths, and all bosses become laughably easy, Specter of Torment offers a quick, meaningful revisit into the world of the Knights.

Reviewed on May 01, 2023


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