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Omikron: The Nomad Soul
Omikron: The Nomad Soul

Jun 23

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This is the game Omikron The Nomad soul Released in 1999 By the game studio Quantic Dream and Directed by a sinister evil Frenchman named David Cage.

For many years I have watched the now-defunct gaming channel The Super Best Friends. The friends had a running gag of playing the games David Cage directed and tearing into them endlessly and hilariously. So seeing my friend had a copy of David's 3rd game Heavy Rain. It started a series of events that couldn't be stopped of us playing the entirety of David Cage's library we laughed, we yelled, we got manic, we even suffered, then the greatest task lay ahead of us. Omikron.

WELCOME IN OMIKRON

These words are said by a demon on the title screen of this game and would remain stuck in my head for many days.

I wanna talk first about the general plot, if you searched this game looking for an interesting David Cage esq pretentious story game you are out of luck sadly, as this is an open-world adventure game. There will be no classic David Cage goofiness to laugh at, only bad wandering around poor textures. The characters aren't much to speak of either, interactions between characters feel like regardless of what you say are the same every time. Not to mention all the bad textures that wrap around the people we occupy and talk to. Generally an unpleasant ambiance and color pallets. I thought it would be fun to coin the term mesa-punk to describe the aesthetic as a sort of desert esq future society, an interesting concept but I feel the graphics don't support this unique idea ultimately making an awful ambiance to traverse. The people you talk to sound like they are speaking from a fan like there are odd audio issues I've never seen in a game. Furthermore, the player character isn't voiced and instead makes an awful wind sound for some reason.

The game takes on a very interesting concept of taking upon different bodies to progress, the main character is the Nomad soul. However, the concept of this isn't put in creatively since all solutions are made to have 1 solution every time. Thus the body-switching mechanic seems unfished or just uninspired. Oh yeah, the game forces you into a final body at the end so don't worry it doesn't matter.

Lore wise there is nothing cool going on, not meaning there isn't lore but it's lame. It's not a cool world, it's just a cyberpunk dystopia that uses magic. It doesn't feel like your character is really a rebel breaking against the authority for the people but rather a railroaded idiot discovering that he prob should revolt but if he didn't have to he wouldn't. And since the characters don't feel authentic or likable the plot seems like a dumb backdrop to menial wanderings and odd tasks.

By the way, this game is cryptic I would think this game would be a awful experience without a guide. AGAIN THERE IS ONE SOLUTION TO A PROBLEM IN A OPEN-WORLD GAME. AND EVERYTHING IS SO UGLY LOOKING it's hard to find what the fuck is going on or where to go!

Oh yeah, David Bowie is in this game, I find his involvement odd. I like him but I really think it reflects negatively on him a bit like he was tricked into this or that he was such a crackhead that he was into any weird pretentious things like Omikron. He worked on the music which I guess his unique way of composing can be heard in the three vocal themes he made which were kinda neat. However, he made the entire soundtrack which uhhhhhhhh. It isn't good, fight themes and shooting themes are irritating. the Wandering themes are pretty bad, they make the world feel empty and cold, a general unpleasantness is heard wandering around interiors. There's one theme called "Fight Theme 1" which is so ridiculously bad.

I may have more to say later if I'm feeling like it. But I will end that this game is a challenge, some part of me asks the reader to play the game for themselves to challenge themselves to a bad game like this however it's such a downer of the game I also don't think its worth it, unless your playing with friends.