I wasn't sure what to expect coming in, I never tried parrying in the DS games but did a lot in Bloodborne, and I feel like the challenge was steeper as a curve than those, but a bit easier once you got the hang of it, and once you do it's a much higher sense of accomplishment to beat a boss. Level design A+, enemies maybe a little less varied, but the ways the timings and patterns change kept it feeling fresh. Disclaimer: FromSoft fanboy but not like, capital-F Fanboy.

Reviewed on Oct 23, 2021


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