Sigil II doesn't have quite as much to say as Sigil, but it is still a solid set of Doom levels that do some interesting things.

Romero puts the heavy use of eye switch puzzles from Sigil to the side in favor of level layout and key-based antics. There are quite a few open levels with different legs you can tackle in any order. This gives the overall package a unique feel even if it starts to feel a bit gamey, with each key section in each level having a distinct gimmick. I did have a good time with it though.

A ton of cool enemy usage also typifies these levels. Romero knows these enemies, what they are good at, and how to use them in interesting and surprising ways. Though, there are also quite a few places where things fall back to "here is a room with a bunch of Barons in it" which I never really find to be interesting, even as a surprise attack.

Unfortunately, Sigil II just doesn't do quite as much to impress and surprise me as Sigil does and uses a few too many gimmicks that didn't really work for me. The final level, for example, seems to be impossible without using infighting then just standing and waiting for enemies to kill each other. It is an interesting idea but is boring to actually play.

If you like the first one, this one is worth checking out and continues a fun, fast playthrough.

Reviewed on Feb 01, 2024


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