Bloodborne is an amazing game. It has a fantastic, creative, and pervasive aesthetic that informs the excellent and engaging gameplay like few other games.

Playing Bloodborne feels great. It starts with a combat system reminiscent of Dark Souls, with a bit of speed and maneuverability added in. This added control feeds into the rally mechanic, which shifts things farther from the Dark Souls formula of favoring defense to demanding offense. This all matches the themes and feel of the world of Yharnam, allowing the unique setting to be perfectly supported by the gameplay differences.
Trick Weapons offer compelling, creative equipment choices throughout the game for any build you pursue. Learning your weapon's combos and using its switch form correctly feels awesome and further adds to the uniqueness of this game.

Bloodborne looks amazing. The world is dark and oppressive while spanning a variety of settings, you explore decaying, corrupted hamlets, towering, gothic cityscapes, and creepy, dread-inducing forests. So much of the game's environment design hits its themes perfectly and expertly gestures at new developments that appear in the second half of the game, giving you an incredible moment of realization that so much has always been just below the surface.

Like all of From Software's games of this type, the narrative is subtle and understated, letting the player explore things at their own pace. Bloodborne gets a bit more wild and metaphysical and I find it is a more interesting world to think about and try to tease apart.

I think Bloodborne is the best Souls-like there is, by From Software or anyone else. It succeeds with it's dynamic, exciting combat and its haunting, strange world design. If you want the best expression of this genre, this is the place to start.

Reviewed on May 17, 2022


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