Charming, concise game that packs a lot of heart in less than an hour.

Although, I will admit, I am biased towards games that use picross/nonograms as one of their main mechanics.

Feels nice and thinky, but not in a way that vibes with my brain. I'm sure others will love it though.

Fun enough, but I've fallen out of it from not playing it for too long.

Played the demo in Steam Next Fest 2023.

I'm going to lose like 100 hours to this game, aren't I?

Played during Next Fest '23. I dunno, felt a bit directionless and the dice gimmick felt a little undercooked.

Played the demo during Next Fest '23. It has the skeleton of a fun push-your-luck game, but it doesn't really push you to vary your strategy, which makes the game a bit more repetitive.

A great series of games brought down by the missteps of the third game. Ripto's Rampage was a big step forward while Year of the Dragon felt like two steps back. That said, it was still a great time overall.

I love how they adapted idle game mechanics onto the Pokemon theme.

Love this alternate take on the Kanto Pokemon lore.

I didn't know I wanted a crafting-focused Harvest Moon until I played My Time At Portia.

Man, once you drop it there's no catching up.

It lacks polish, but it's also not yet done so I'll give this another shot down the line.

I know I gotta let it cook, but right now it's a 3/5.