The developers do an outstanding job at building a captivating environment, the plot details and circumstances just ambiguous enough to keep you going along. Unfortunately, the environment and storytelling are the only aspects of the game I actually enjoyed.

The inventory management aspect of the game really did ruin the experience for me. While understandably being an homage to classic survival horror games, this is probably the most annoyingly restricted inventory I've ever encountered in a game. Having to constantly backtrack to deposit or retrieve items from the storage boxes ruined immersion, pacing, and just became an overall chore.

Reviewed on Oct 23, 2023


4 Comments


7 months ago

If you'll ever play it again, try consuming resources instead of backtracking. In most survival games you turn overpowered from saving too many resources, here consuming them makes room in the inventory and mantains the survival element until the end

7 months ago

@smhomg That's fair! I did find myself using healing items and other consumables when I needed space and only had a single stack on occasion which did help. I'm sure there are much more efficient ways to go about managing the inventory than I used lol, I'm sure I'll return to this at some point just to enjoy that environment again.

6 months ago

Its less about playing perfectly, as the conditions to get differenti endings depending on your style arent very rigid, and more about what the game teaches,
Old games want you to gather resources (destroying the survival element).
Signalis wants you to consume (so that the survival element isn't destroyed).
Believe me even professional journalists and designers struggle to realize this, because they have been trained so much to think one way. But its the other

6 months ago

@smhomg That makes sense. I have found myself thinking of Signalis often and I was excited to see a dev update that they're officially expanding the inventory size! I think I'll revisit this when the update makes it to the Switch and see if that ups my enjoyment factor.