i dunno. it's definitely not bad, but there's a lot of missed potential here.

a little too easy/forgiving to play as a roguelite, too simple to play like dwarf fortress, too flat to play like simcity.

the presentation is often wonderful and the systems often work pretty well, but stacklands could benefit heavily from some more focus in its gameplay. in its current state, the player does not have much interactivity or choice-- the game can often feel like a list of chores without the charm, wonder, or environment of a game like animal crossing. it is not fun or interesting to thoughtlessly drag virtual cards on top of each other; even windows solitaire demands more of a player's attention than this.

one more gripe, then I'm done, i promise. there is not enough consistency in stackland's mechanics for the kind of game it strives to be. most notably, it can be infuriating when stacks sometimes function as queues (leaving a villager atop a stack of berry bushes will harvest each of them) while some times they don't (leaving a villager atop a stack of wood does nothing.)

on the whole, i enjoyed the time i spent with stacklands, but it was likely more for the movie i was watching in the background than the game i was playing.

Reviewed on Nov 07, 2022


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