Five Nights at Freddy's is one of those games that I think didn't really need a sequel, and yet here I am playing one that was released only a few months after the first game.

As a sequel, I think this game succeeds at expanding the overlooming mystery as well as providing many game-changing mechanics from the first game, some for better and some for worse.

One notable inclusion from this sequel, though, is the massive roster of animatronics. Each of them boasts a pretty slick and creepy design. It's pretty fun trying to find a way to expose the animatronics' weaknesses. When I found out how this one specific sound can be an indicator if an animatronic is near me, it felt so satisfying, and it felt like I was actually learning.

Although, because of the amount of animatronics this time around, trying to keep tabs on all of them can be kind of hectic, which also results in a higher difficulty. I remember only really dying once in the first game, but here, I died on the 2nd night three times!

The difficulty is also not helped by the unresponsive mask. Often times, it doesn't really respond quickly enough to my inputs, and sometimes it doesn't even register it entirely, causing many unnecessary and unavoidable deaths.

I also thought that this sequel never really managed to reach the same heights as its predecessor in terms of atmosphere. I never once felt scared with the game, nor did the jump scares really work. In fact, the jump scares were so common that it lost its impact pretty quickly. Simply put, the first game's atmosphere remains unmatched.
The first game's atmosphere remains unmatched

Maybe someday I'll get to finish this hectic jump scare simulator, but today, it will remain unfinished.

Reviewed on Mar 09, 2024


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