I like the concept of each night, there's different set of victims that the story focuses. However, I found the main story to be fairly weak and it's not helped by the fact that the game's ending was just plain stupid.

The entire game takes place inside a single mansion, told within three separate nights. Now, this is a great setting especially for the game's genre. Supernatural adversaries and haunted mansions are simply the perfect mix. However, the game stumble with this in execution. Since the mansion is not as big as the one seen in Resident Evil, almost every single nook and cranny of the setting could be explored in its first chapter, and leaves little to no new rooms to discover for the remaining chapters to following. This means that there's pretty much no progression felt in the game, and it's a shame considering how much a potential the Himuro mansion have.

The game provides a variety of creepy ghosts to take picture of, however, this variety could barely even be felt due to the game's baffling decision of forcing you to fight off the same ghost models right after finishing it off in literally the room before where you are. Sometimes you'll even face off the same ghost three times in a row!

The game never provides a sense of progression due to its absurd amount of repetition of areas and enemies. And the puzzles in the game doesn't help either, with many of them not providing any kind of rewards after completion and instead just puts you back into the beginning with you trying to solve another puzzle because the first puzzle had nothing to provide.

Healing items are also quite rare to come by which kind of feel absurd considering how high the damage output of almost every single ghosts. Not to mention, many encounters take place within a small room with no breathing room, making it so damage is pretty much inevitable.

This game probably contains some of the, if not, the most jankiest controls ever implemented in a video game. Controlling your character is so stiff and rigid that you can actually feel the character stop with each step. It's also incredibly easy for the character to stick to the walls, making the already awful movements, pretty excruciating.

I find it to be difficult to progress through the game in some instances without depending on online walkthroughs. The hints for some of the puzzle solutions, especially with the photograph hints, are so vague that the game could pretty much do away with them and it wouldn't impact the game substantially at all.

The game desperately needs more time in the oven. Just every time about the game feels so under polished that it makes playing through the game such a slog. And this is a shame because the game is actually scary too bad the gameplay hampers everything.

Reviewed on Jun 03, 2023


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